But it's not >136 km^2 (there are three other smaller sub-regions and then another huge one added with the B&W DLC/Expansion). I'd recommend this video discussing the brilliance of the world design. Battery Performance: In Steam OS, set TDP. They've struck a remarkable balance in reconciling scale and content for immersion relative to other fantasy ARPGs (not packed with cities like Skyrim, reasonable distances between villages, etc.). Map the Outer Ring Command on the Left Joystick to Left Stick Click (sprint) Enable gyro for more precise aiming. Witcher 3 is massive I've spent now ~1000 hours across 3.5 files and the expansions. And those figures *include* out-of-bounds areas that are past the invisible walls (which would be difficult to measure as they are not uniform). In the actual game, those same two sub-regions have an actual area (as given by the in-game distances) of 28.9 km^2 (Skellige) and 15.2 km^2 (Novigrad/Velen/HOSDLC). Especially given that in-game, the larger sub-region is the one that had the smaller rendered area in the above model. ![]() If you do play the game, it would be evident that those figures are completely irrelevant to anything in-game. ![]() The map was divided into only a few different biomes, in addition to forests, deserts, and mountains, and there was also a snowy environment in the expansion of The Frozen Wilds. ![]() 46) refers to the rendered area in two of the game's sub-regions, Novigrad/Velen (8.5kmx8.5km) and Skellige (8kmx8km), *for the purposes of the project being described in the presentation*. Although Zero Dawn’s world seemed huge at the time, when we look at it today, especially compared to the map from Forbidden West, it seems like a small playground. The incorrect 136 km^2 figure comes from the slide linked in this post.
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